- #Minecraft beta 1.7.3 auth mod#
- #Minecraft beta 1.7.3 auth Patch#
- #Minecraft beta 1.7.3 auth code#
- #Minecraft beta 1.7.3 auth password#
#Minecraft beta 1.7.3 auth mod#
Even though I'm using Beta 1.7.3, our mod properly updates the game's authentication and allows the use of the Mojang API, so if you're wondering why or how I'm even trying to get UUIDs in that version, that is the reason. The version I'm using is a little old (I am a Beta 1.7.3 player) and doesn't support the login variables.
#Minecraft beta 1.7.3 auth code#
The reason why I made these assumptions, is that at this point it would take a long time to test something and find it isn't working and test again because I cannot use the test environment in Eclipse for this to work I must compile my mod and log in with my account, since to get the information required with this code I need to log in with my account. I'd assume that would be constantly changing the string to the line it's reading, so if I used one of these examples and checked for a matching UUID it'd set the variable to true if it found the matching one, then immediately set it back to false after it goes to the next line, right? So the reason why I don't want the above because the code I've Googled around for iterates using while statements and such. Printing the entire file shouldn't be an issue as it's a very small file. I want to print the ENTIRE file to a string, then set a boolean if it contains something which matches a string variable I have set earlier in the code. Other solutions I've seen print each line to a string, but that's not what I want.
![minecraft beta 1.7.3 auth minecraft beta 1.7.3 auth](https://i.ytimg.com/vi/pJBew-AOeYA/maxresdefault.jpg)
I'm a Java amateur, and I'm completely stuck on actually printing the file to a string. I've also got it to display the capes just fine when I force it to. txt files containing the player UUIDs, which works. I don't know if any BungeeCord thing has been existing back then, because those used to do the authentication with the servers being in offline mode.I'm helping write a mod for Minecraft, and I've decided to try and code in some special capes for our staff, and people who win our contests.
#Minecraft beta 1.7.3 auth Patch#
Īnother thing would be to either patch the server (!) or add a plugin containing the necessary code to do the authentication yourself on your beta server, however the AsynchronousPreLogin event missing could really hurt there. I don't know if that has been done already, i kind of doubt it.
#Minecraft beta 1.7.3 auth password#
You could also use it for locking the password for the current IP, though my initial idea would be to register once there, so the password is associated with a UUID for a legitimate player. You could have/make a 1.8.7 password register server - so the password for the real server is set there (with authentication) and the uuid and password and whatever is necessary is entered into a database, which your 1.7.3 beta server will also have access to. So if you recommend plugins, don't worry about them working for my server because they will as long as they don't use UUID's. I custom coded it to basically replace all the new events from plugins, so for example if a player tries to do /i enderpearl 16 the server says no you don't and gives the player 16 dirt instead of throwing tons of errors.
![minecraft beta 1.7.3 auth minecraft beta 1.7.3 auth](https://i.ytimg.com/vi/6oxX38sOxWc/maxresdefault.jpg)
![minecraft beta 1.7.3 auth minecraft beta 1.7.3 auth](https://i.imgur.com/w9yy1eg.png)
Like I said my server is beta 1.7.3 but the actual spigot is modern 1.7.2. Is there anything else I can do to make the server as safe as it can be? I'm honestly not even sure if this is possible, so if not then is there a way to get the offline-mode server as secure as possible? Right now I use AuthMe for normal registering, and my staff's and donators' accounts are IP-secured. Is there a plugin out there that can make it so only legitimate accounts can login to my server, and where you have to be the owner of said account? Everyone on the server is using the minecraft official launcher so they are technically logged in to their account, but the server doesn't check that. However, all my players have legitimate minecraft accounts and the fact that it's offline-mode is a major pain because rule-breakers can simply ban evade with proxies, and players are able to register many accounts. Now beta no longer works with Mojang login servers, so I've had to set my server to offline mode. So first off I own a server that is beta 1.7.3, yes you read that correctly. Hey, sorry but this title gives no justice to the pure detail of my situation right now so please read everything before replying.